INDEPENDENT GAME DEVELOPER

SOLO.PRODIGY

Crafting immersive story-driven experiences, one world at a time.

PROJECTS

Current and upcoming narrative experiences

Shadewalker
IN DEVELOPMENT

SHADEWALKER

Dark Fantasy β€’ Story Exploration

Venture into a world consumed by shadows. Explore hauntingly beautiful environments, uncover ancient mysteries, and immerse yourself in a narrative-driven adventure where every step reveals new secrets.

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COMING SOONβ„’

UNTITLED KNIGHT PROJECT

Medieval Fantasy β€’ Story Driven

Work starts right after Shadewalker is done. Which probably begins right after I post "Day 6 of working on Shadewalker" on TikTok. Currently stuck on Day 5. It's been weeks. The TikTok gods demand consistency and to return back home but my brain said "nah." So yeah, knight game? Maybe 2087. Day 6 update? Also 2087. We move at our own pace here.

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UPCOMING (I THINK?)

RED DEAD REDEMPTION SHADEWALKER: ORIGINS

Definitely Not A Cashgrab β€’ Story Driven

It's a prequel! Or a sequel! Or maybe it happens simultaneously in an alternate timeline? Look, I watched one Christopher Nolan movie and now I think I'm clever. The real plot twist is that I'm announcing a spinoff before the main game is even done. Bold strategy. Some might say "delusional." I prefer "visionary."

ABOUT

The story behind the games

dev_console.exe
> ERROR: sleep.not_found
> compile_dreams()
> building_worlds...
> init_developer_bio()
> Solo.Prodigy is an independent game developer who just really likes making cool stuff for people to play. His goal is simple: create fun and enjoyable story-driven experiences that players actually feel are worth buying. Nothing fancy. Just good vibes and immersive narratives.
> Before starting Shadewalker he made a couple of absolutely legendary school projects: Serein and OverStory (DEFINITELY NOT AN UNDERTALE RIPOFF), both on itch.io, both 3D, and both powered by an unhealthy amount of copyrighted assets because he was too lazy to make his own at the time (Still is). Those projects will not be going professional anytime soon, but they taught him a lot about game dev and how not to get sued.
> Shadewalker is his first real professional game (I think?..). It is built from scratch, properly licensed, fully original, and genuinely something he is proud of. Every system, animation, and idea comes from learning, improving, and wanting to make something players will actually enjoy.
> He might be young, but Solo.Prodigy is aiming to grow as a developer, keep making creative games, and prove that anyone can build something awesome if they just start and don't stop.
> status: passion_mode_enabled
> next_project: loading
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STORY FIRST

Every game is built around deep, immersive narratives that pull you into their world and refuse to let go.

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WORLD BUILDING

Meticulously (ChatGPT gave me this...) crafted environments where every corner tells a story and atmosphere is everything.

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PASSION DRIVEN

Built from the ground up by an indie dev who genuinely cares about creating quality experiences. (just buy the game(s) dude what are you waiting for?)